the contents

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ContentsChapter V

The Codex

272 pieces to collect, and you catch every single one by solving a checkmate.

272 companions.

There are 23 themed families of six pieces each, plus 134 one-off pieces that belong to no family at all. You catch every one of them the same way: find the checkmate.

  • 57pawns
  • 53rooks
  • 48knights
  • 43bishops
  • 38queens
  • 33kings

Queens never wander around. Each one waits in a fixed place on the map for you to come and find her. Kings are rarer still, and there are four different ways to get one. Catch the other five pieces of a family and that family’s king comes looking for you. Five kings hold famous spots of their own and you have to go to them. One is on sale at the Chessino. And one belongs to a collector who will not open the case until you have finished his story.

Exactly one piece in the whole game cares what time it is: a king who appears only at night, out on the star plain, and even then only about once in every twenty encounters. Nothing else in Casteria is locked to the clock.

  • The Wildfire, a queen from the collection.

    The Wildfire

  • The Ember Rider, a knight from the collection.

    The Ember Rider

  • The Ice Throne, a king from the collection.

    The Ice Throne

  • The Star Chain, a pawn from the collection.

    The Star Chain

  • The Crystal Court, a queen from the collection.

    The Crystal Court

Five of the 272, shown at their real in-game quality. The rest are yours to find on the road.

one page of the codex

You only see a piece once you have caught it.

  • An undiscovered codex entry, shown in silhouette.?
  • The Wildfire, a found codex entry.The Wildfire
  • An undiscovered codex entry, shown in silhouette.?
  • An undiscovered codex entry, shown in silhouette.?
  • An undiscovered codex entry, shown in silhouette.?
  • The Ember Rider, a found codex entry.The Ember Rider
  • An undiscovered codex entry, shown in silhouette.?
  • An undiscovered codex entry, shown in silhouette.?
  • An undiscovered codex entry, shown in silhouette.?
  • The Ice Throne, a found codex entry.The Ice Throne
  • An undiscovered codex entry, shown in silhouette.?
  • An undiscovered codex entry, shown in silhouette.?
  • An undiscovered codex entry, shown in silhouette.?
  • The Star Chain, a found codex entry.The Star Chain
  • An undiscovered codex entry, shown in silhouette.?
  • An undiscovered codex entry, shown in silhouette.?
  • An undiscovered codex entry, shown in silhouette.?
  • The Crystal Court, a found codex entry.The Crystal Court
  • An undiscovered codex entry, shown in silhouette.?
  • An undiscovered codex entry, shown in silhouette.?
  • An undiscovered codex entry, shown in silhouette.?
  • The Quiet Geode, a found codex entry.The Quiet Geode
  • An undiscovered codex entry, shown in silhouette.?
  • An undiscovered codex entry, shown in silhouette.?

Twenty-four slots from one page of the Codex, six of them filled. A piece stays a black silhouette until the day you actually catch it.

The Ledger of Pieces, captured from the game: ten discovered companions with their names and renders, 272 in the set.
The Ledger itself — ten caught, 272 in the set.

what some of them bring with them

Thirty-nine pieces do something extra just by being on your team.

Most companions are exactly what they look like. Some carry a knack, and it works the whole time they are one of your six — you do not spend it or switch it on. They hand you free hints, pay you more experience or more Pawn Bucks, or make your moves impossible to parry.

  • Honeyed CounselField the Honeycomb Queen and every real game starts with one free hint.
  • Rider’s InsightField the Ember Rider — the hardest catch in Casteria — and you open with three free hints and nothing you play can be parried. But there is a catch: lose a piece, and every hint you have not spent is gone for the rest of that game.

Which is the whole argument for building a team rather than fielding your six strongest. The Rider is worth the climb.

what collecting pays

The Codex pays you to fill it.

Filling the Codex is worth money all the way along, four ways.

  • Every 25th pieceRegister your 25th piece and you get 1,000 Pawn Bucks and a collector’s title. Every 25th after that pays 1,000 more than the last — 2,000 at 50, 3,000 at 75, and so on.
  • Finishing a regionRegister every piece that lives in a region and you get 3,000 Pawn Bucks.
  • Fielding a familyPut three pieces from the same themed family on your team and every wage you win pays +5%. Field all six of a family and it is +10%. It changes the payout, not the chess.
  • The Grandmaster’s BoonCatch all 272 and every match pays +25% — experience and Pawn Bucks — forever. You also start every real game with three free hints. This one cannot be bought. You collect it.

The three boons you can buy are at the Chessino — see the Boost Case.

The free demo is the first part of the game — two towns, Openfield and Frostford, and the road between them. Everything you catch there carries straight into the full game.

Demo coming soonFollow for updates